PowerMac G4 Cube/450 + RADEON Card


glclock-6.0 Beta 6.0 Mark Results
320 x 320 (R:5 G:5 B:5 A:1 + Z:32)

231.26%
231.26% **************************************
ATI Radeon OpenGL Engine 320 x 320 (R:5 G:5 B:5 A:1 + Z:32)
100.00% ****************
PII 233MHz Win98 + TNT PCI-16MB (320 x 320 x 16bpp)

Highest Scores
Mark Frames/Sec. kilo-Triangles/Sec.
429.86% 127.76 FPS 4639.105 kTPS
100.00% 43.55 FPS 1079.217 kTPS

OpenGL-1.1.ATI-6.7 (ATI Technologies Inc.)
ATI Radeon OpenGL Engine

Contens Informations Masa's Web Site Results Database E-Mail to Masa

Contens
click to go each details

Return to the Top


1. Per-Vertex Lighting Mark.

277.91%
46.84 FPS *****************************************
16.86 FPS **************

Difference of Lighting
click to go more details

return to Contens Return to the Top


2. Per-Vertex Lighted Texturing Mark.

162.71%
26.46 FPS ************************
16.26 FPS **************

Difference of Texture Blending
click to go more details

return to Contens Return to the Top


3. Texture Filtering Mark.

237.96%
79.25 FPS ***********************************
33.30 FPS **************

Difference of Filtering

return to Contens Return to the Top


4. Environment Mapping Mark.
- Per-Texel Specular Lighting -

207.50%
83.76 FPS *******************************
40.37 FPS **************

Difference of Rendering

return to Contens Return to the Top


5. Super Sampled Blending Mark.
- without Accum-Buffer, Low Detail -

202.67%
21.32 FPS ******************************
10.52 FPS **************

Difference of Sampling

return to Contens Return to the Top


6. Maximum Triangles Mark.

295.94%
2479.930 kTPS ********************************************
837.985 kTPS **************

Difference of Coloring
click to go more details

return to Contens Return to the Top


7. OpenGL Practical Rendering Mark.

234.15%
25.28 FPS ***********************************
10.80 FPS **************

Difference of Complexity

return to Contens Return to the Top


Informations
glclock-6.0 Beta 6.0
June 2000 by Masa (Masaki Kawase)
[E-Mail: masa@daionet.gr.jp]
[http://www.daionet.gr.jp/~masa/]

OpenGL client (compile-time) informations.
  Compiled base: OpenGL-1.1

  Supportable version dependence capabilities (depend on run-time OpenGL version):
	OpenGL-1.1 Texture Object	 ... -e, -C, -r
	OpenGL-1.1 Polygon Offset	 ... -zoffset with -s 3, -r, -D
	OpenGL-1.2 Separate Specular Color	 ... -s 3

  Supportable extensions (depend on run-time OpenGL extensions):
	GL_ARB_multitexture		 ... -r 2
	GL_ARB_separate_specular_color	 ... -s 3
	GL_EXT_separate_specular_color	 ... -s 3
	GL_ARB_texture_cube_map		 ... -FAKE with -e, -C, -r
	GL_EXT_texture_cube_map		 ... -FAKE with -e, -C, -r
	GL_NV_texgen_reflection		 ... -FAKE with -e, -C, -r
	GL_EXT_texture_filter_anisotropic	 ... -anisotropy with -e, -s, -C, -r
	GL_ARB_texture_compression	 ... -TC or -tformat with -s, -e, -C, -r
	GL_EXT_texture_compression_s3tc	 ... -S3TC or -tformat with -s, -e, -C, -r
	GL_3DFX_texture_compression_FXT1	 ... -FXT1 or -tformat with -s, -e, -C, -r

OpenGL server (run-time) informations.
  Vendor    : ATI Technologies Inc.
  Renderer  : ATI Radeon OpenGL Engine
  Version   : 1.1.ATI-6.7
  Extensions:
	GL_APPLE_specular_vector	GL_APPLE_transform_hint
	GL_ARB_transpose_matrix	GL_EXT_clip_volume_hint
	GL_EXT_rescale_normal	GL_NV_texgen_reflection
	GL_ARB_multitexture	GL_ARB_texture_env_add
	GL_EXT_compiled_vertex_array	GL_EXT_texture_env_add	GL_EXT_abgr
	GL_EXT_bgra	GL_EXT_texture_env_combine
	GL_EXT_texture_lod_bias	GL_SGIS_texture_edge_clamp

  Max texture size: 1024x1024
  Texture internal format: GL_RGB (R:8 G:8 B:8)

Prohibited capabilities: None
GL_ARB_multitexture (max texture units: 2) is available.
OpenGL-1.1 Texture Object is available.
OpenGL-1.1 Polygon Offset is available.
GL_NV_texgen_reflection is available.

Color buffer: 320 x 320 (R:5 G:5 B:5 A:1 + Z:32)
Timer resolution (m-sec): 1


Return to the Top Masa's Web Site Results Database E-Mail to Masa